Overview
AFK Helper for Treasure Tycoon is a specialized input automation utility designed to support long-duration, repetitive gameplay sessions where continuous interaction is required to maintain progression. The tool simulates natural player behavior patterns such as timed actions, brief pauses, and subtle movement, allowing in-game activities to continue without constant manual involvement.
The system is engineered for reliability during extended sessions, including overnight farming, background progression while multitasking, and low-attention grind loops. Rather than relying on rigid loops, the helper introduces organic timing variation and behavioral patterns that resemble how a real player interacts with the game over time. This reduces fatigue for the user while keeping gameplay loops active.
AFK Helper operates strictly at the input layer. It does not read game state, inspect memory, inject code, or interface with any internal systems. All actions are simulated through standard keyboard and mouse input, making the tool simple, transparent, and lightweight. Configuration is handled through an intuitive interface that allows users to enable or disable individual features and fine-tune timing intervals to match their preferred playstyle and in-game mechanics.
The design philosophy prioritizes three core goals: usability for long-running sessions, realistic behavior modeling to avoid robotic patterns, and minimal system overhead to ensure smooth performance alongside the game client.
Treasure Tycoon–Specific Features
Provides continuous execution of primary interaction actions used during core gameplay loops such as resource gathering, tool usage, and basic combat interactions. The action cadence is intentionally non-uniform, incorporating slight variations in click timing, micro-pauses between sequences, and intermittent rest periods to simulate natural hand movement and attention drift during prolonged sessions.
This feature is particularly effective for repetitive farming cycles where sustained input is required to accumulate currency, materials, or progression milestones over long periods.
Automates the periodic activation of the Dragon ability at user-defined intervals. This ensures that temporary buffs, damage multipliers, or progression-enhancing effects are consistently reapplied without manual tracking. The interval can be customized to align with ability cooldowns, buff durations, or personal efficiency strategies.
By maintaining near-continuous uptime of time-limited abilities, this feature helps stabilize progression rates and prevents performance dips caused by missed activations during long AFK sessions.
Introduces low-impact, non-disruptive activity patterns to ensure the game continues to detect player presence. This includes subtle cursor adjustments, intermittent stance or state toggling, and brief, natural-looking pauses between actions.
These behaviors are intentionally small in magnitude to avoid interfering with gameplay loops while still satisfying typical idle-detection mechanisms that monitor continuous inactivity.
Designed to support long-duration, low-attention gameplay sessions where continuous manual input would be physically tiring or impractical. This mode allows players to maintain progress while stepping away for short periods, multitasking, or resting during extended farming loops.
The system emphasizes comfort and ergonomics, reducing repetitive strain while maintaining consistent engagement with core progression mechanics.
Safety & Anti-Detection Design
- Dynamic Timing Randomization: Action intervals are generated within configurable ranges rather than fixed delays, preventing predictable, machine-like behavior patterns and reducing the appearance of scripted loops.
- Behavioral Burst Modeling: Inputs are grouped into short bursts of activity followed by natural rest periods, reflecting common human interaction rhythms such as brief focus spikes followed by micro-breaks.
- Micro-Movement Simulation: Small, low-amplitude cursor offsets and occasional state changes emulate subtle hand repositioning and attention shifts that naturally occur during extended play sessions.
- Input-Only Operation: The tool does not read, modify, or interface with game memory, network traffic, or internal APIs. All interactions occur at the operating system input level, maintaining a clear separation from game internals.
- Local Execution & Privacy: All automation logic executes locally on the user’s machine. No external services, telemetry, logging, or data transmission are involved, ensuring privacy and minimizing attack surface.
- Configurable Scope of Automation: Each feature can be independently enabled or disabled, allowing users to limit automation to only the behaviors they are comfortable with and reducing unnecessary or excessive activity patterns.
Important: Automation tools inherently carry risk and may conflict with platform policies, community guidelines, or terms of service. This project is provided for educational and personal experimentation purposes. Users are solely responsible for understanding the rules of any environment in which they deploy automation and for using such tools responsibly and ethically.
Example Interface
Download
After downloading, open the script and press F9 in-game to start or stop AFK mode.
How to Download and Use
- Download the software using the button above.
- Unzip the downloaded file to a folder of your choice.
- Open Tres_tycoon_v1.2.exe.
- Select options you want or use default.
- Launch your game and enter the game server.
- Go to your AFK area in the game.
- Press F9 to start or stop the AFK helper.
Disclaimer / No Liability
By downloading or using this software, you agree that the creator, true_pyro, is not responsible for any damage, data loss, or issues that may occur. Use at your own risk. The software is provided "as is" without any warranties of any kind, either express or implied. Users are solely responsible for complying with all applicable laws, rules, and game policies.
About the EXE, AutoHotkey, and Antivirus Warnings
The downloadable executable (.exe) version of AFK Helper is created from an AutoHotkey (.ahk) script using the standard AutoHotkey compiler. This process packages the script together with the AutoHotkey runtime into a single standalone executable file for convenience, so users do not need to install AutoHotkey separately to run the tool.
Because AutoHotkey is a general-purpose automation framework capable of simulating keyboard and mouse input, it is frequently used for both legitimate automation tools and, unfortunately, by some malicious software. As a result, many antivirus and security products apply heuristic or behavior-based detection rules to AutoHotkey-compiled executables. This can cause false positives where harmless automation tools are flagged as potential malware, trojans, or unwanted programs.
AFK Helper does not contain any malicious functionality. It does not read game memory, access the network, collect personal data, install background services, or perform any actions outside of simulating user input. All automation logic runs locally on your machine and is limited to keyboard and mouse events according to the configuration you choose.
Antivirus warnings in this context are typically triggered due to:
- The use of automation and input simulation APIs, which can resemble behavior used by certain malware.
- The executable being unsigned and distributed outside of large, well-known software publishers.
- Heuristic detection engines that classify AutoHotkey-based tools as “potentially unwanted programs” (PUPs) rather than confirmed threats.
For users who prefer maximum transparency, the original .ahk script is provided alongside the compiled EXE. You are encouraged to inspect the script yourself before running it, and you may run the script directly through AutoHotkey if you are more comfortable doing so. This allows you to verify exactly what the tool does and ensures there is no hidden or obfuscated behavior.
Security note: You should only download the tool from the official project source. Avoid re-hosted copies or modified builds from third-party sites, as those could contain changes outside the control of the original project. If you are ever unsure, review the script contents and test the tool in a controlled environment before using it in long sessions.
Frequently Asked Questions
Is this a bot?
No. This tool does not read game state, analyze screen content, or make decisions based on what is happening
in the game. It operates purely by simulating basic keyboard and mouse input at the operating system level.
In simple terms, it performs the same actions a human would perform manually, just automated and timed in
a more convenient way.
How is this different from advanced bots or exploits?
Advanced bots typically hook into game memory, read internal values, inject code, or directly control game
functions. This tool does none of that. It does not interact with internal systems, network traffic, or APIs.
All behavior is limited to sending standard input events, which makes it significantly simpler in scope and
easier to understand from a technical and security standpoint.
Can I get banned for using this?
Any form of automation carries some degree of risk, depending on the rules and enforcement policies of the
platform or game you are using it with. While this tool focuses on human-like behavior patterns and avoids
intrusive techniques, there is never a zero-risk guarantee when automating gameplay. Users should review
the relevant terms of service and use automation tools responsibly and at their own discretion.
Does this provide any unfair advantage?
The tool does not grant access to hidden features, modify game mechanics, or bypass progression systems.
It simply automates repetitive input that a player could perform manually. The primary advantage is
convenience and reduced physical effort during long grind sessions rather than enhanced in-game capability.
Does it work on other games?
Yes. Because the tool operates at the input level, it can technically function with many games that rely on
repeated mouse and keyboard actions. However, the timing profiles, action patterns, and presets are tuned
specifically for Treasure Tycoon-style mechanics. Using it in other games may require adjusting intervals,
key bindings, or enabled features to achieve stable behavior.
Can I customize how it behaves?
Yes. Individual features can be enabled or disabled, and timing intervals can be adjusted to better match
your playstyle, hardware, and in-game mechanics. This allows you to control how aggressive or subtle the
automation is, and to tailor behavior for different farming loops or activity patterns.
Will this affect my system performance?
The tool is lightweight and runs with minimal system overhead. It performs simple timing and input
simulation tasks and does not perform heavy computation, rendering, or background scanning. On modern
systems, the performance impact is typically negligible.
Does it collect or send any data?
No. All logic runs locally on your machine. The tool does not transmit data, connect to external services,
or log gameplay information. There is no telemetry, analytics, or background communication involved.
Can I run this in the background?
Yes. The tool is designed to run alongside the game client in the background. Once activated, it will
continue performing its configured actions until you manually stop it. Hotkeys and interface controls
allow quick toggling without needing to close or restart the tool.
What happens if the game window loses focus?
Because the tool simulates standard input, behavior may depend on whether the game is in focus or how the
operating system routes input to background windows. For best results, the game window should remain the
active window, or the input routing should be configured according to your system’s behavior.
Is this safe to use on my main account?
There is no universal answer to this. Some users prefer to experiment with automation tools on secondary
or test accounts to understand behavior and risk before using them in more sensitive environments. You
should always evaluate your own comfort level and the rules of the platform you are using.
Can this tool be detected?
No automation method can guarantee invisibility. While the tool avoids invasive techniques and uses
human-like timing patterns, detection methods and policies vary by platform. This project focuses on
minimizing obvious automation signatures, but users should understand that risk can never be completely
eliminated.
Is this project supported or officially endorsed?
No. This is an independent, educational project intended to demonstrate input automation concepts and
convenience tooling for repetitive tasks. It is not affiliated with or endorsed by any game developer
or platform provider.
What should I do if something behaves unexpectedly?
If behavior does not match expectations, first stop the tool immediately and review your configuration
settings. Ensure key bindings, timing values, and enabled features match your intended use case. Testing
in a controlled environment before long sessions is recommended.